大家好,又见面了,我是你们的朋友全栈君。

文章目录一、容我啰嗦两句二、来吧,代码展示 1、给女神比个小心心2、无限弹窗式表白3、这货不是表白代码,悄悄送给你们4、520表白墙5、抖音热门表白小软件6、无套路表白三、写在最后一、容我啰嗦两句爬虫看多了,对身体不好,我们来点现实的,学学表白找个女朋友他不香吗,对吧~

文章最后教你们怎么打包成exe,如果你懒得搞懂代码怎么回事,直接复制代码打包成exe运行就好了。这样不管你发给别人也好,以后方便直接用也好,都很方便。

咱就不整什么鸡皮疙瘩掉一地的情话啥的了,有需要的自行百度。

二、来吧,代码展示我想了一下,要是一个个介绍,那不得写到天昏地暗去了,算了我直接放代码吧。

1、给女神比个小心心还有什么是比发个笔芯更不容易尴尬的呢,对吧。即使对方不认,我们也能从容退走。

1) 代码

代码语言:javascript代码运行次数:0运行复制import turtle as t

def init():

t.speed(2)

t.pensize(2)

t.screensize(480, 360)

t.color('red', 'red')

def draw_heart_right():

t.up()

t.goto(50, 50)

t.pendown()

t.right(45)

t.goto(100, 0)

t.seth(45)

t.fd(120)

t.circle(50, 225)

def draw_heart_left():

t.up()

t.goto(0, 0)

t.down()

t.seth(45)

t.fd(120)

t.circle(50, 225)

t.seth(90)

t.circle(50, 225)

t.fd(120)

def draw_arrow():

t.up()

t.seth(0)

# 羽毛

t.goto(-210, 40)

t.pendown()

t.goto(-215, 44)

t.goto(-190, 49)

t.goto(-175, 46)

t.up()

t.goto(-210, 40)

t.pendown()

t.goto(-213, 34)

t.goto(-185, 39)

t.goto(-175, 46)

t.up()

# 箭杆

t.pendown()

t.goto(0, 80)

t.penup()

t.goto(160, 110)

t.pendown()

t.goto(320, 140)

# 箭羽

t.left(160)

t.begin_fill()

t.fd(10)

t.left(120)

t.fd(10)

t.left(120)

t.fd(10)

t.end_fill()

if __name__ == '__main__':

init()

draw_heart_right()

draw_heart_left()

draw_arrow()

t.hideturtle()

t.done()2) 效果

有没有被笔芯骗到的,哈哈,其实这个才是效果。

2、无限弹窗式表白这个是一个作死的弹窗的小玩意,你想弹到死机的话,把数值改成 成千上万就好了,当然正常人不会这么干~

1) 代码

代码语言:javascript代码运行次数:0运行复制import tkinter as tk

import random

import threading

import time

def dow():

window = tk.Tk()

width=window.winfo_screenwidth()

height=window.winfo_screenheight()

a=random.randrange(0,width)

b=random.randrange(0,height)

window.title('520快乐')#弹窗的名字,都可以修改的

window.geometry("200x50"+"+"+str(a)+"+"+str(b))#弹窗大小,不建议修改

tk.Label(window,

text='520快乐!', # 标签的文字,随便改

bg='Red', # 背景颜色

font=('楷体', 17), # 字体和字体大小

width=15, height=2 # 标签长宽

).pack() # 固定窗口位置

window.mainloop()

threads = []

for i in range(100):#需要的弹框数量,别太多了,电脑不好的话怕你死机

t = threading.Thread(target=dow)

threads.append(t)

time.sleep(0.1)

threads[i].start()效果就不展示了,大家自己去试试。

3、这货不是表白代码,悄悄送给你们有没有直接从目录点到这的,不老实~

既然你们都看到这了,我就额外加点东西,当做福利了,至于代码是什么内容,大家自行运行,不要过于关注代码里的网站。

1) 代码展示

代码语言:javascript代码运行次数:0运行复制import requests

import parsel

import time

''' https://www.tupianzj.com/meinv/20200728/214746.html '''

url = 'https://www.tupianzj.com/meinv/mm/meizitu/'

headers = {

'user-agent': 'Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/84.0.4147.105 Safari/537.36'

}

response = requests.get(url, headers=headers)

response.encoding = response.apparent_encoding

selector = parsel.Selector(response.text)

lis = selector.css('.zt_con_img ul li a::attr(href)').getall()

for li in lis:

index = 'https://www.tupianzj.com' + li

list_url = index.split('.')

a = list_url[0:3]

new_url = '.'.join(a)

for page in range(2, 9):

time.sleep(1)

url = '{new_url}_{page}.html'.format(new_url=new_url, page=page)

headers = {

'user-agent': 'Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/84.0.4147.105 Safari/537.36'

}

print(url)

try:

response = requests.get(url, headers=headers)

response.encoding = response.apparent_encoding

# print(response.text)

selector = parsel.Selector(response.text)

img_name = selector.css('#container > div > div > div:nth-child(3) > h1::text').get()

img_url = selector.css('#bigpic img::attr(src)').get()

print(img_name)

print(img_url)

response_img = requests.get(img_url)

with open(img_name + '.jpg', mode='wb') as f:

f.write(response_img.content)

except Exception as e:

print(e)观众:本来好好的来看表白的,结果你加这么一个爬虫代码进来,加的好,下次多加点。

4、520表白墙嗨,醒醒,继续表白,别回味上一条了。

这是一个悲伤的代码,80%的人估计都实现不了,第一个要求就是要女神的照片,不过大家不怕被打的话,可以当面光明正大的拍几张~

1) 准备工作

本回对于零基础来说有点复杂,不慌,我们慢慢来。

我们创建一个文件夹命名为lyf,把准备好的女神照片放进去,照片都改成.jpg格式的,序号排序一下。

创建一个520样式的模板文件,新建txt文件把下面这个放进去。

代码语言:javascript代码运行次数:0运行复制# 520

0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0

0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0

0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0

0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,0,0,0,1,0

0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0

0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0

0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0

0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

# name

0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0

0,0,1,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0

0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0

0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0

0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0

0,0,1,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0

0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0然后改名为1.tmp,再新建一个文件夹命名为 templates ,把保存好的模板放进去。

2) 代码展示

主程序代码

代码语言:javascript代码运行次数:0运行复制''' '''

import os

import argparse

from PIL import Image

'''一些超参'''

CELLSIZE = 64

'''图片读取'''

def readImage(img_path, target_size=(64, 64)):

img = Image.open(img_path)

img = img.resize(target_size)

return img

'''图片生成器'''

def yieldImage(target_dir, idx, target_size):

img_paths = sorted([os.path.join(target_dir, imgname) for imgname in os.listdir(target_dir)])

idx = (idx + 1) % len(img_paths)

return readImage(img_paths[idx], target_size), idx

'''解析模板'''

def parseTemplate(template_path):

template = []

with open(template_path, 'r') as f:

for line in f.readlines():

if line.startswith('#'):

continue

template.append(line.strip('\n').split(','))

return template

'''主函数'''

def main(pictures_dir, template_path):

template = parseTemplate(template_path)

w = len(template[0])

h = len(template)

image_new = Image.new('RGBA', (CELLSIZE*w, CELLSIZE*h))

img_idx = -1

for y in range(h):

for x in range(w):

if template[y][x] == '1':

img, img_idx = yieldImage(pictures_dir, img_idx, (CELLSIZE, CELLSIZE))

image_new.paste(img, (x*CELLSIZE, y*CELLSIZE))

image_new.show()

image_new.save('picturewall.png')

'''run'''

if __name__ == '__main__':

parser = argparse.ArgumentParser(description="Picture Wall Generator.")

parser.add_argument('-t', dest='template_path', help='Template path.', default='templates/1.tmp')

parser.add_argument('-p', dest='pictures_dir', help='Pictures dir.', default='lyf')

args = parser.parse_args()

template_path = args.template_path

pictures_dir = args.pictures_dir

main(pictures_dir, template_path)再创建一个py文件,名字改成 rename.py

这一步是读取我们准备好的照片

代码语言:javascript代码运行次数:0运行复制import os

target_path = 'lyf'

for idx, each in enumerate(os.listdir(target_path)):

os.rename(os.path.join(target_path, each), os.path.join(target_path, '%s.jpg' % idx))不给你们看效果,自己去运行,除非你们把写好的女神都运行给我看看,哈哈~

5、抖音热门表白小软件这玩意抖音发的挺多的,感觉你们都看过,不过没关系,我还是要分享给你们。

1) 准备工作

首先得准备好这些文件

你要什么内容都可以自己随便整一个,名字命名跟我一样就行了,免得后面还得改代码。

这是我的字体

这是我的图片

音乐的话我也展示不了,这个是最随便的,你只要把名字改成bgm.mp3 就行了。

2) 代码

配置文件

新建一个py文件命名为cfg.py

代码语言:javascript代码运行次数:0运行复制import os

# 窗口大小(width, height)

SCREENSIZE = (500, 260)

# 定义一些颜色

RED = (255, 0, 0)

BLACK = (0, 0, 0)

AZURE = (240, 255, 255)

WHITE = (255, 255, 255)

MISTYROSE = (255, 228, 225)

PALETURQUOISE = (175, 238, 238)

PAPAYAWHIP = (255, 239, 213)

LIGHTGRAY = (211, 211, 211)

GAINSBORO = (230, 230, 230)

WHITESMOKE = (245, 245, 245)

DARKGRAY = (169, 169, 169)

BLUE = (0, 0, 255)

DEEPSKYBLUE = (0, 191, 255)

SKYBLUE = (135, 206, 235)

LIGHTSKYBLUE = (135, 206, 250)

# 背景音乐路径

BGM_PATH = os.path.join(os.getcwd(), 'resources/music/bgm.mp3')

# 字体路径

FONT_PATH = os.path.join(os.getcwd(), 'resources/font/STXINGKA.TTF')

# 背景图片路径

BG_IMAGE_PATH = os.path.join(os.getcwd(), 'resources/images/bg.png')

# ICON路径

ICON_IMAGE_PATH = os.path.join(os.getcwd(), 'resources/images/icon.png')主程序代码

代码语言:javascript代码运行次数:0运行复制import sys

import cfg

import random

import pygame

from tkinter import Tk, messagebox

''' Function: 按钮类 Initial Args: --x, y: 按钮左上角坐标 --width, height: 按钮宽高 --text: 按钮显示的文字 --fontpath: 字体路径 --fontsize: 字体大小 --fontcolor: 字体颜色 --bgcolors: 按钮背景颜色 --is_want_to_be_selected: 按钮是否想被玩家选中 --screensize: 软件屏幕大小 '''

class Button(pygame.sprite.Sprite):

def __init__(self, x, y, width, height, text, fontpath, fontsize, fontcolor, bgcolors, edgecolor, edgesize=1, is_want_to_be_selected=True, screensize=None, **kwargs):

pygame.sprite.Sprite.__init__(self)

self.rect = pygame.Rect(x, y, width, height)

self.text = text

self.font = pygame.font.Font(fontpath, fontsize)

self.fontcolor = fontcolor

self.bgcolors = bgcolors

self.edgecolor = edgecolor

self.edgesize = edgesize

self.is_want_tobe_selected = is_want_to_be_selected

self.screensize = screensize

'''自动根据各种情况将按钮绑定到屏幕'''

def draw(self, screen, mouse_pos):

# 鼠标在按钮范围内

if self.rect.collidepoint(mouse_pos):

# --不想被选中

if not self.is_want_tobe_selected:

while self.rect.collidepoint(mouse_pos):

self.rect.left, self.rect.top = random.randint(0, self.screensize[0]-self.rect.width), random.randint(0, self.screensize[1]-self.rect.height)

pygame.draw.rect(screen, self.bgcolors[0], self.rect, 0)

pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize)

# 鼠标不在按钮范围内

else:

pygame.draw.rect(screen, self.bgcolors[1], self.rect, 0)

pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize)

text_render = self.font.render(self.text, True, self.fontcolor)

fontsize = self.font.size(self.text)

screen.blit(text_render, (self.rect.x+(self.rect.width-fontsize[0])/2, self.rect.y+(self.rect.height-fontsize[1])/2))

'''在指定位置显示文字'''

def showText(screen, text, position, fontpath, fontsize, fontcolor, is_bold=False):

font = pygame.font.Font(fontpath, fontsize)

font.set_bold(is_bold)

text_render = font.render(text, True, fontcolor)

screen.blit(text_render, position)

'''主函数'''

def main():

# 初始化

pygame.init()

screen = pygame.display.set_mode(cfg.SCREENSIZE, 0, 32)

pygame.display.set_icon(pygame.image.load(cfg.ICON_IMAGE_PATH))

pygame.display.set_caption('来自一位喜欢你的小哥哥')

# 背景音乐

pygame.mixer.music.load(cfg.BGM_PATH)

pygame.mixer.music.play(-1, 30.0)

# biu爱心那个背景图片

bg_image = pygame.image.load(cfg.BG_IMAGE_PATH)

bg_image = pygame.transform.smoothscale(bg_image, (150, 150))

# 实例化两个按钮

button_yes = Button(x=20, y=cfg.SCREENSIZE[1]-70, width=120, height=35,

text='好呀', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.SKYBLUE,

edgesize=2, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=True, screensize=cfg.SCREENSIZE)

button_no = Button(x=cfg.SCREENSIZE[0]-140, y=cfg.SCREENSIZE[1]-70, width=120, height=35,

text='算了吧', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.DARKGRAY,

edgesize=1, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=False, screensize=cfg.SCREENSIZE)

# 是否点击了好呀按钮

is_agree = False

# 主循环

clock = pygame.time.Clock()

while True:

# --背景图片

screen.fill(cfg.WHITE)

screen.blit(bg_image, (cfg.SCREENSIZE[0]-bg_image.get_height(), 0))

# --鼠标事件捕获

for event in pygame.event.get():

if event.type == pygame.QUIT:

# ----没有点击好呀按钮之前不许退出程序

if is_agree:

pygame.quit()

sys.exit()

elif event.type == pygame.MOUSEBUTTONDOWN and event.button:

if button_yes.rect.collidepoint(pygame.mouse.get_pos()):

button_yes.is_selected = True

root = Tk()

root.withdraw()

messagebox.showinfo('', '❤❤❤么么哒❤❤❤')

root.destroy()

is_agree = True

# --显示文字

showText(screen=screen, text='小姐姐, 我观察你很久了', position=(40, 50),

fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=False)

showText(screen=screen, text='做我女朋友好不好?', position=(40, 100),

fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=True)

# --显示按钮

button_yes.draw(screen, pygame.mouse.get_pos())

button_no.draw(screen, pygame.mouse.get_pos())

# --刷新

pygame.display.update()

clock.tick(60)

'''run'''

if __name__ == '__main__':

main()3)运行效果

没有效果,自己运行

6、无套路表白这是一个简单的表白程序

背景图

再准备一首女神最喜欢的音乐

所有代码

代码语言:javascript代码运行次数:0运行复制import pygame

import random

import sys

# 根据背景图大小,设置游戏屏幕大小

WIDTH, HEIGHT = 1024, 576

# 不全屏

screen = pygame.display.set_mode((WIDTH, HEIGHT), 0, 32)

# 全屏

# screen = pygame.display.set_mode((WIDTH, HEIGHT), pygame.FULLSCREEN, 32)

pygame.display.set_caption('小姐姐,你的快递到了。')

# 添加文本信息

def title(text, screen, scale, color=(0, 0, 0)):

font = pygame.font.SysFont('SimHei', 27)

textRender = font.render(text, True, color)

# 初始化文本的坐标

screen.blit(textRender, (WIDTH / scale[0], HEIGHT / scale[1]))

# 按钮

def button(text, x, y, w, h, color, screen):

pygame.draw.rect(screen, color, (x, y, w, h))

font = pygame.font.SysFont('SimHei', 20)

textRender = font.render(text, True, (255, 255, 255))

textRect = textRender.get_rect()

textRect.center = ((x+w/2), (y+h/2))

screen.blit(textRender, textRect)

# 生成随机的位置坐标

def get_random_pos():

x, y = random.randint(10, 600), random.randint(20, 500)

return x, y

# 点击答应按钮后显示的页面

def show_like_interface(screen):

screen.fill((255, 255, 255))

background1 = pygame.image.load('2.png').convert()

screen.blit(background1, (0, 0))

pygame.display.update()

while True:

for event in pygame.event.get():

if event.type == pygame.QUIT:

sys.exit()

def main():

pygame.init()

clock = pygame.time.Clock()

# 添加背景音乐

pygame.mixer.music.load('手写的从前-周杰伦.mp3')#把这个音乐名字改成你自己准备的音乐名字

pygame.mixer.music.play(-1, 20)

pygame.mixer.music.set_volume(0.5)

# 设置不同意按钮属性

unlike_pos_x = 130

unlike_pos_y = 375

unlike_pos_width = 450

unlike_pos_height = 55

unlike_color = (115, 76, 243)

# 设置同意按钮属性

like_pos_x = 130

like_pos_y = 280

like_pos_width = 450

like_pos_height = 55

like_color = (115, 76, 243)

running = True

while running:

# 填充窗口

screen.fill((255, 255, 255))

# 添加背景图

background = pygame.image.load('1.png').convert()

screen.blit(background, (0, 0))

# 获取鼠标坐标

pos = pygame.mouse.get_pos()

# 判断鼠标位置,不同意时,按钮不断变化

if pos[0] < unlike_pos_x + unlike_pos_width + 5 and pos[0] > unlike_pos_x - 5 and pos[1] < unlike_pos_y + unlike_pos_height + 5 and pos[1] > unlike_pos_y - 5:

while True:

unlike_pos_x, unlike_pos_y = get_random_pos()

if pos[0] < unlike_pos_x + unlike_pos_width + 5 and pos[0] > unlike_pos_x - 5 and pos[1] < unlike_pos_y + unlike_pos_height + 5 and pos[1] > unlike_pos_y - 5:

continue

break

# 设置标题及按钮文本信息

title('1.如果有一天我向你表白,你会怎么样?', screen, scale=[8, 3])

button('A.你小子终于开窍了,你敢表白我就敢答应!', like_pos_x, like_pos_y, like_pos_width, like_pos_height, like_color, screen)

button('B.我拿你当闺蜜,你居然想睡我!果断拒绝!', unlike_pos_x, unlike_pos_y, unlike_pos_width, unlike_pos_height, unlike_color, screen)

# 设置关闭选项属性

for event in pygame.event.get():

if event.type == pygame.QUIT:

sys.exit()

# 当鼠标点击同意按钮后,跳转结束页面

if pos[0] < like_pos_x + like_pos_width + 5 and pos[0] > like_pos_x - 5 and pos[1] < like_pos_y + like_pos_height + 5 and pos[1] > like_pos_y - 5:

if event.type == pygame.MOUSEBUTTONDOWN:

show_like_interface(screen)

pygame.display.flip()

pygame.display.update()

clock.tick(60)

main()效果是不可能发效果的,万一你们试都没试就骂我咋办,对不对,还是要等你们先自己去运行完了,就不会骂我了~

三、写在最后既然你都坚持看完了,那你肯定是全场最靓的那个仔,像你这么帥德人,肯定是表白一次成功一次。

要是没成的话

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